Another Thimbleweed Park trailer! This one was another pretty quick turnaround. Ron had written the script, but otherwise had no direction for me. This one was fun because I got to use some different music, and really shape some discreet sections for the trailer.
While every good trailer does have some sort of beginning, middle, and end, I don't always feel like I'm editing a story trailer. It's an arbitrary distinction, but I feel much more like I'm editing a trailer when I get to play with the timing via stop downs, rises and transitions. I got to do a lot of that for this trailer, so I had a lot of fun!
As with the previous trailers, Ron did all the final capture. This trailer was the first to have on-screen lip sync, which from what I understand involved some new code that was added to the game.
While I did end up reusing a lot of music from previous trailers, the circus music, and montage sequence gave some nice energy. Fun fact: before I had the official *beeps* for Ransome's cursing I used the beeps from the swearing telekinetic character from the LucasArts game "Sam & Max Hit the Road." I knew almost no one would ever see that version, but it was just a little fun thing I did while I was working.
Another bonus to this trailer was that when the game composer saw my music edit, he said he thought it was good enough that he didn't have to do any work on it. Whoo!