Another trailer for Ooblets! In my post above, I talked a great deal about the great debug camera tools for Ooblets; things only got better this time around!
For starters there was a new flycam controlled via keyboard and mouse. This gave me the means to get cool shots that were either not possible in previous builds or simply more difficult to achieve.
For example, the first shot is me tracking in with the flycam while simultaneously controlling the character with the controller. This meant I had to use the gamepad thumbsticks to control the character while pressing the up-arrow key on my keyboard with my index finger.
Since the first trailer only came a few months ago, I wanted the trailer to have its own look and feel. This partially translated into more wide shots; hopefully I was successful in keeping the audience interested even if they’d seen the first trailer.
Character customization is the biggest addition to the game since the previous trailer. Now all the Ooblets have accessories, and the player character has customizable skin color, hair style, hair color, and several articles of clothing. Also, the way the character customization is set up, there is never a prompt to choose your gender; you simply choose your hair and clothing!
For music we collaborated with Pedro Silva of Slime Girls. For most of the process I worked with a rough cut Pedro made. The rough track wasn’t dramatically from the end result, but he did add a new section that I used for the dancing montage.
The other highlight for the trailer is a new region that’s quite distinctive from the rest of the Ooblets world. Along with the new stuff, it was still important to quickly review the basics of the gameplay of Ooblets just in case it’s first trailer someone sees for the game.
Some other new debug toys were a menu accessible via controller, some buttons to quickly turn off all UI elements via the controller, and lots more that helped shave time off my game capturing. For the dance montage scene Becky made a blank world where I could choose random color backgrounds or input hexidecimals to get specific colors. I took full advantage of this new tool by using it for the split screen dance montage.
Another very fun trailer to make for Ooblets! Hopefully I succeeded in making it distinctive enough that people still enjoy and share it. The game still doesn’t come out until sometime in 2018, so I can’t even imagine what it’s going to look like by the time it’s released!