In 2023 Steam made a big change to how the carousel of each game’s store page displays. Here’s how to make the most of the change and why it’s significant!
Read MoreMaking a trailer land successfully when it’s posted is an entirely different beast than making a game trailer (which is hard enough as it is). In this post I talk to PR Marketing and Strategy expert Dana Trebella about the factors to consider when deciding when to launch your trailer!
Read MoreWhen does a gameplay overview video make more sense than a fancy and flashy trailer? The more complicated your game, the more it might make sense to make a “Tom Francis style” trailer where you simply explain the game to your audience.
Read MorePeople always ask me how long a game trailer should be. There’s no one answer, but there is a bigger question of how video length and label affects the audience expectations. Calibrate expectations properly, and the necessary length of video will become clearer.
Read MoreHere are the varieties of trailers made for video games. Similar to TV spots for big budget films, game trailers come in all varieties with different target audiences, and messages to communicate to their audience.
Read MoreBattleBlock Theater is a game whose trailer campaign I saw from both the outside and inside. What is to be done when development is so long and protracted?
Read MoreDeus Ex: Human Revolution’s trailer campaign has more trailers in it than just about any video game I can think of. How the heck do you sustain such a relentless campaign, and how successful was it?
Read MoreHotline Miami’s trailers were released at a different time in the indie video game industry, but there are still lessons that can be taken from its eclectic approach to game trailers.
Read MoreI worked on most of the trailers for Firewatch. I discuss the progression of this trailer campaign, and what made it a little unconventional
Read MoreHow is the audience’s interest affected based on the content you choose to put into a trailer, and how frequently you release trailers? This is the first of a 5 part series exploring that question via a handful of trailer campaigns that took different approaches. Here I analyze the trailer releases for Avengers: Age of Ultron and Infinity War.
Read MoreTeaser trailers are often even better than the full trailers because they have to be so enticing that people maintain interest, yet don't know enough so that they can make a full decision on whether or not they want to see it. How do you strike this balance?
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