My behind-the-scenes blogging of my trailer work continues in 2018!
1. Subnautica - Launch Trailer
I got this gig via Ryan Clark from Brace Yourself Games which was doubly flattering because I've never worked with Ryan before. This is one of the biggest games I've ever worked on as an individual freelancer. I had some major missteps at the beginning of the project, but it all worked out.
2. Dead Cells - Console Announce Trailer
Motion Twin re-hired me a little last minute to make this trailer for their console release. Dead Cells is so much fun to play, the music is always epic, and they have great debug tools so I couldn't say no.
4. Octogeddon - Launch Trailer
George had a very clear idea for this trailer over a year before the game was finished, so it was up to me to take his vision, and make it nice and shiny.
5. Orwell: Ignorance is Strength - Launch Trailer
This trailer was pretty much put together entirely based on the voiceover. The tricky part was to keep it engaging when the whole game is full of UI and reading. The editing was pretty straightforward since the voiceover was pretty locked down. There were some sections that I removed either because of redundancy or I just didn't think they were relevant to the trailer's narrative.
Picking visuals for this was pretty much just finding moments in the game that matched what was being said on screen as best as possible, and using a lot of zooms and pans to keep the images moving. I did my best to keep shots a short as possible because when there's text on screen and it lingers for anything longer than a moment, I feel like the audience will think they're expected to read it. Whenever possible I kept text to a minimum like during the call surveillance shot.
Originally we started the trailer with the questionnaire that starts the game, but we decided it was slowing things down too much, so we skipped straight to the voiceover. For the majority of the footage I captured at 4K to reduce any blurriness that might occur from upscaling 1080p footage.
6. Way of the Passive Fist - Launch Trailer
I immediately fell in love with this game when I saw it at PlayStation Experience 2017, and handed them a business card in hopes they'd contact me to make a trailer, which I'm happy to say they did! This was one of those rare trailers where the idea for how to make it came to mind almost right away, it was just a matter of executing it.
7. Thimbleweed Park - Ransome DLC
This was just a quick little trailer to make. Ron sent me a lot of footage of Ransome swearing, and some title cards to structure the trailer around. I sorted the swears based on whether Ransome was insulting someone, using "fuck" as an intensifier, saying "fuck you", or using it to describe nouns. I treated it like a supercut, and re-organized the swears in a way that sounded pleasing to me. It'd been a while since I edited any supercuts, so it was fun to play around with.
8. Pode - Teaser
I've been following the development of Pode for a long time, and I got to play it for the first time at The MIX at PAX West 2017. I made it through the entire demo and handed them a business card, and they responded to me! This trailer was pretty simple to execute, but it definitely helped that I had outside forces controlling the scope of it.
9. The Adventure Pals - Launch Trailer
10. The Stillness of the Wind - Announce Trailer
This is another game being published by Surprise Attack Games who I worked with on Orwell: Ignorance is Strength.
The Stillness of the Wind is a full game based on the small game Where the Goats Are which you can play for free on Itch.io. From playing the free Itch.io game I was instantly intrigued by what I could possibly do for the expanded game.
11. Tacoma - PS4 Launch Trailer
This is the third trailer I've made for Tacoma. Making a second or third trailer is always a mix of feelings because being forced to find new ways to tell a story is challenging, but at the same time having constraints can be freeing since you can narrow your focus.