The 14 second opening shot of this trailer took me multiple days and about 60 takes to get just right. Here’s a behind-the-scenes look at how fraught live gameplay capture can be due to the multiple points of failure possible when dealing with live game AI
Read MoreHere’s a shot-by-shot breakdown of the trailer I made for Arranger: A Role Puzzling Adventure. Though simple in construction, there’s a reason for every single shot!
Read MoreI made three trailers for I Expect You to Die 3. Here’s how I made each trailer, and some general lessons in making multiple trailers for a game where you don’t want to show a lot for fear of spoilers!
Read MoreThe Stray Gods Release Date Trailer was one of the most difficult and rewarding trailers of my career. Here’s how I met the challenge and broke down the creative problems one by one.
Read MoreViewfinder is a first person puzzle game where photographs become reality. Here’s a behind-the-scenes look at how I made three of the trailers in the campaign, and what made it such a smooth process.
Read MoreGood editing can be the difference between a trailer which makes a game look generic and undifferentiated, and one which is hooky and unique! Here’s how a consultation helped Yobob Games do that for their game Harvest Island.
Read MoreViewfinder is a mind bending first person puzzle game where you use photographs to reshape reality. This is how I made the trailer for the game and how I achieved the goals we set for the announce trailer.
Read MoreMaking a gameplay trailer for a tactical dodgeball game about connecting with your feelings was certainly a challenge. Here’s what we wanted to say, and how I designed the script and shots to fulfill those messages!
Read MoreMask of the Rose is a 19th century gothic visual novel where you can romance demons and the rats have learned to talk.
Read MoreMy case study for The Last Clockwinder launch trailer. How I integrated the narrative and the gameplay, and captured it in VR with a special build of the game.
Read MoreTactical Breach Wizard’s unique set of pillars made for a very fun opportunity to make a stand out trailer with lots of character and crunchy gameplay mechanics.
Read MoreHere’s my exhaustive behind-the-scenes look at the making of the Psychonauts 2 story trailer!
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