Too many game trailers don’t distinguish between putting in scenes from the story, and TELLING a story via the trailer. Here is the difference between a successful story trailer, and a wasted opportunity.
Read MoreThe natural impulses of an inexperienced game trailer editor risk turning off the audience by being too pushy of a sales person. Here is what that looks like, how to avoid it, and how to be a more invisible game trailer editor.
Read MoreBackstory is a fine thing to put into a movie trailer, but it’s far less effective and even detrimental to game trailers, because it’s simply not what people are curious to know about when looking for a new game to play. Here are my thoughts on why, and what to do instead.
Read MoreMost game trailers tend to focus on what information to convey about the game, when I think they should worry more about the feelings they can convey through use of music, editing, sound, voiceover, and more!
Read MoreNo matter how hard you try, there’s almost no chance for people to watch a trailer and remember everything they saw. That’s why it’s very important to make sure what you DO show is as focused and easy to understand as possible so you don’t overwhelm the audience’s cognitive load.
Read MoreWhen I watch a lot of trailers in quick succession I can’t help but pick up trends and tropes both good and bad. Here are some assorted thoughts from the 2021 Game Awards about what stood out and what probably could’ve been done better.
Read MoreI thought for my 40th birthday I’d look back at the past few decades to see what I was doing during each phase of my life so far, how it led to where I am now, and where I see things going! (Btw, I was technically around 30 in that photo)
Read MoreWhat particular set of skills does a trailer editor bring to the table that someone else or even another video editor might not have? I’m obviously tooting my own horn and that of my colleagues, but here’s a simple explanation!
Read MoreThe straight cut is an under appreciated tool in the belt of a trailer editor. While on the surface it’s not as flashy or “trailer-y” as a dip to black, it holds the power to do so many things if you’re willing to give it a shot. Here are why and when straight cuts can be much more effective than the fancier tools at your disposal.
Read MoreIs trailer fatigue a thing, why might it happen, how can you possibly mitigate it through multiple delays, and does it even matter? Here’s a look at my analysis of the trailer campaign for DEATHLOOP!
Read MoreWhen gamers cry out “Just show me REAL gameplay” or “I just want to see unedited, REAL gameplay!” why does it matter if a trailer is well edited? Why not just make a music video montage with a bunch of clips and leave the hard work up to the viewer to piece it together? Videos of this style still get attention and interest, so why does it matter?
Read MoreStory trailers typically tell the story via in-game dialogue, omniscient voiceover and/or title cards. I’m a strong proponent for using in-game dialogue because I think it presents what feels like the most unadulterated form of storytelling which allows the players to see the game without feeling the hand of the editor or marketers.
Read MoreIt’s important for games to have a “hook” but is it beneficial for a trailer to have a hook? Do you want the trailer to sound interesting when you describe it in a tweet, or make it into an article headline?
Read MoreCinematic game trailers give a means to announce a game before the gameplay is ready to show and also flesh out the story and world, but I think they’re also used for purposes which position devs and publishers in the market and give them the means to make bigger business deals.
Read MoreGame trailers encompass much more of the full filmmaking experience than movie trailers since it’s on the game trailer makers to be directors, cinematographers, choreographers, actors and editors. Here are a number of filmmakers and performers whose work I find particularly inspiring and helpful for visual filmmaking.
Read MoreIt’s easy to tell people why your game is good, but it’s very unconvincing. It’s much harder to show footage of your game to allow other people to come to their own conclusion that your game is good. Here’s what a hard sell looks like and what you can do to avoid it if you so choose.
Read MoreI’ve noticed in trailers for films and games featuring Asian characters: it feels very telling about the people making the trailers and more broadly how Western culture sees Asian cultures.
Read MoreIf you’ve managed to avoid the basic pitfalls and have a pretty good handle on cutting to the beat and adding some sound design to your trailers, it’s time to take your skills to the next level with these techniques which will really help you control the pacing of the trailer.
Read MoreYour game trailer ideally says more about the game than it does about you and what you think of the game. This is what it looks like when the trailer makers’ ideas don’t align with the game itself.
Read MoreSomeone watching a game trailer has expectations and needs which you need to consider in order to meet and fulfill them. A trailer which doesn’t give them what they want, it will be very frustrating. So here’s what I recommend.
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