Trailer Editing
Articles to help you start editing trailers!
Breaking down gameplay footage can be different from breaking down visuals or dialogue for a movie trailer. Here are the considerations to make when selecting footage and my favorite keyboard shortcuts for making this go faster!
Finding the right balance of story and gameplay is one of the toughest parts of making a game trailer. This is a simple exercise which can add some objectivity and make this an easier thing to do!
If you’re a game developer eager to hire a trailer editor to work on your game, here’s what you can expect, and how you can make the collaboration a smooth and fruitful process!
It’s really hard to figure out to show in a gameplay trailer, especially because there are infinite possibilities. Here’s the framework I use to answer this questions in stages in a way where the most essential parts of the game trailer are prioritized, and the secondary ones get their attention later.
Increasingly, games have accessibility options for people with various mental and physical disabilities, but what can be done to make game trailers more accessible? Here are some types of considerations you can make so as many people can enjoy your trailers as possible.
How do you even BEGIN making a trailer for a game as huge as The Legend of Zelda: Tears of the Kingdom!? In this post I share the process I’d use to tackle this monster. This may or may not be the ideal workflow, but it’s the best I can think of without having to do the actual work myself.
In 2023 Steam made a big change to how the carousel of each game’s store page displays. Here’s how to make the most of the change and why it’s significant!
Length and size of the game is often the biggest decider for what makes a game trailer job big, not the length of the trailer (up to a point). Whether a game is 30 hours long is a bigger factor than if the trailer is 30 seconds long. Here’s are the major factors through which you can gauge the scope of a capture job.
Here is the second (maybe first?) easiest game trailer template to follow if you’re an inexperienced video editor, but want to make a viable game trailer which gets the job done.
How do you take a rough cut (or final cut), break it down, and reassemble it into something greater than what you started with? In this post I show a detailed critique of a trailer I consulted on and how I helped the developers remake it into a much more compelling and hooky trailer.
If the first step to making a timeline is to put in some placeholder text, the next step is to fill in any mandates or essentials into the cut and then start working around them. This post shares more tips for how to get more stuff onto your timeline during the difficult rough cut stage.
Let's look at how to make a trailer optimized for unforgiving social media feeds with muted audio and the shortest of attention spans. These can be great places to show off your game to people within the game industry, and get noticed by business partners, influencers, press, marketers, and creative collaborators.
The main purpose of a game trailer is to quickly sum up and market a game, but a secondary purpose to consider is how it’s going to be re-used as raw material by gaming press, influencers, and YouTubers. This article shares how your trailer might be making their job very difficult to do, and what you can do to make it easier and get your game in front of more eyeballs!
Going from point A to B to C can be okay in a trailer, but if you go from A to Z in a slowly incremental order, things can get boring and predictable very quickly. Here’s what you can do to avoid this and keep the viewer more engaged.
If you want to start editing video and you’re a complete beginner or amateur, here is my guide to walk you through what software to use, for video editing, screen capture, game capture, and how to start your first timeline!
A good freecam or marketing camera is one of the most essential tools for capture artists and game trailer makers. Here’s an extensive breakdown of what features make them better for creating more cinematic shots!
How many times do you have to show an idea in a game trailer for it to sink it, but not so many times that it becomes boring and predictable?
Here are the very basic phases of editing a game trailer and what you should focus on at each step. Starting from assembly to finishing it up and exporting it.
Hooking your audience as quickly as possible is ESSENTIAL for a game trailer, especially when you have no prior record of reputation. No matter how quickly you think you need to hook, you’re probably still not doing it quickly enough.
How does a game trailer make it into a show like E3 or an online showcase like Wholesome Games? Some behind-the-scenes insight from Nick Verge of popagenda has the answers!
Intercutting dialogue with gameplay is critical to making people pay attention to the footage and the story. If too disconnected, one gets ignored in favor of the other. This is how you do it so both gameplay and dialogue shine!
A game trailer should not only fit into the broader marketing effort, but it should reinforce and expand upon it in the ways only a trailer can. Here are some ways I’ve used existing marketing materials to inspire my trailers.
What should be the FIRST shot of your game trailer? Here are a few ways to think about the opening shot so you can figure out which might work for you!
The next step after a timeline with a bunch of loose ideas is to make a timeline with rough versions of what those loose ideas would look like with visuals. This is where the Garbage Cut comes in. There are a lot of things you can learn in this step which will help you proceed to the next one!
When the trailer is done, it’s time to send it through quality control/checking. Here’s a non-exhaustive list of things to look out for which you don’t want to see when the trailer is posted to YouTube, on a livestream, or on a screen dozens of feet high at a major event.
TikTok is the new hotness in top of the funnel video game marketing, and game trailer editors are probably scrambling to figure it out and how they fit into it. So here are my assorted thoughts, best practices, observations, recommendations!
The sound mix is the finishing touch for trailers which really makes them shine and mixers deserve more credit and attention than they get. Here’s why sound mixing is so important, what they do, when you need one, and how you can learn more about sound mixing!
If you’re a beginner game trailer editor, start by leaving all of the shots you capture from the game in chronological order. Don’t worry about nonlinear storytelling, don’t worry about being clever, just keep everything in order and try to make it succinct and dramatic!
If you’re brave enough to show your work-in-progress game trailer to some people to solicit feedback, here are the questions you’ll going to want to start with to get the most helpful answers for what needs improvement.
Trailer editors have a distinct style of integrating dialogue and music whether they’re looking for music to fit the dialogue, changing lines to fit the music, or some mix of. both. Here’s a look at the basic things to look for when trying to combine the two so dialogue hits clearly, and the music is given its time to shine.
Unfortunately, making a good trailer is not the only thing needed to make it spread wide and be seen by lots of people. Only a very very very small percentage of trailers will ever go viral, so for the rest of us, I explain the other ways you can potentially get your trailer seen by many more people!
Not everyone has the budget to hire a trailer editor to make all their trailers (or even one) so here’s a guide for which trailers benefit the most from hired help and the various benefits of talking to editors for trailers you mostly make on your own. With this I hope you can budget smarter and get the most impact out of your money!
How do you know if you have enough finished game in order to make a trailer? It highly depends on many factors including the game’s art style, design, and how much you can cobble together.
Researching a game, its studio reputation, and audience can make a huge difference in how targeted your trailers can be, and therefore how effectively they can communicate with its potential players. Here are some ways I do research to find the right creative direction for a trailer!
Finding or creating the right music cue for a trailer is probably the most critical part of the process. Here are a few ways I recommend you conduct your search!
Trailer sound design is a thing pretty much unrivaled in film (with the exception of some reality TV shows). Here’s a rundown of this unique art which creates a unique sense of heightened reality.
Many people who make a game trailer are not professional editors, so it’s not the most useful advice to talk about editing techniques which can take years of practice to get right. So here is my list of what to prioritize in order to make a stand out game trailer. As best you can, start at the top and don’t move on until you’ve got each item locked down.
Game capture affords the opportunity to layer many ideas into a single shot past the basic player verbs. Here are some suggestions for how you can give each shot in your trailer more depth
How do you make a game trailer when you don’t have any footage? Well, just grab your phone, webcam or any means you have to film something and get ready to make a very silly looking video which will help you make the trailer in many ways you may not even realize!
It’s a rare position to be working on a game where there’s such a wealth of unique material you don’t know what to put in and what not to. It might be tempting to just include a little bit of everything, but you risk losing focus and at worst, overwhelming the audience and watering down the game’s strengths. Here’s what I recommend you do!
Knowing your audience’s questions and the order they ask them is a good way to think of the structure of your game trailer! Here are the questions most game trailer audiences will have and how you use them to make your trailer.
Directing voiceover for use in trailers is a niche skill within a skill, but here are some tactics you can use so both you and your voiceover talent get the results you want!
Like a picture frame can affect how you see the photo, just about every element of a trailer can affect how you see a game. Here’s a quick breakdown of what each “frame” might be saying about your game.
Making trailers for an existing fanbase is a wonderful place to find yourself in, but it comes with its own challenges because now you’re responsible for speaking the language of the community and hitting the right tone. Here are the trailers you might have to make under these circumstances and some tips for each!
The HUD/UI of a game is important to the players at the controls, but how important is it to someone watching a trailer or other marketing videos? In this post I break down how I consider which HUD/UI elements to include in the game trailers I make.
You should ALWAYS have a call to action on your trailer. Here are some guidelines for what is most important to include, and what you should reconsider including.
It’s recommended that games releasing on Steam put their store pages up AS SOON AS POSSIBLE, but I know for first time developers and hobbyists that making a trailer can be very intimidating. This article is me not only giving you permission to make a very loosely edited trailer, but recommending that you do (and how to do it)
If you read one blog post of mine about game trailer structure it should be this one, because this is a mistake I see a lot of games fall into, and it’s easy to fix!
Game trailers early in production sometimes have to create images for parts of the game which either don’t exist, aren’t implemented, or aren’t optimized for performance. Here are the ways to compensate for those shortcomings, and the varying amount of risk that comes with each approach
This post finds the balance and some of the best practices for how to cut a logo into a game trailer. A well placed logo is one important part of building brand recognition, but if it’s too indulgent it can also lower viewer retention.
Making an announce trailer for a game is tricky, because the game is early in development, so there isn’t much to show. And what you show will largely determined whether or not people talk about your game or not going forward.
I think most game trailers benefit from following one particular structure of introducing an idea, twisting it around, then showing the scope of the game, but the genre of the game changes what visuals to show for each section. Here are a few examples of how the content of each section will vary based on the game’s genre.
You know those trailers where the sound effects seem to score the trailer more than the music does? Here’s my advice for how to start making a trailer in that style.
Ssound editing is a difficult but very rewarding skill which can really increase the production value of a trailer. This is a basic look at how I think of sound editing in my trailers via previous works I’ve made from indie to AAA games.
A trailer edited with good sense of pace and rhythm can make a long trailer feel fast and engaging. Here’s how the launch trailer for Spiritfarer does an expert job of doing that just!
Breaking down dialogue is another essential step in trailer editing which involves listening or reading through all available dialogue, selecting what might work in the trailer, and organizing it. Here are the types of dialogue you should keep your eyes and ears out for!
Making a trailer land successfully when it’s posted is an entirely different beast than making a game trailer (which is hard enough as it is). In this post I talk to PR Marketing and Strategy expert Dana Trebella about the factors to consider when deciding when to launch your trailer!
Here’s a look at two realtime strategy game trailers which do a great job of making complicated games easy to understand and very entertaining to watch. There are a lot of good things to takeaway from these trailers if you’re making a trailer for a realtime strategy game.
To polish up your indie game trailer, check these 10 most common mistakes! If you’re a first time indie game maker, you’re also going to be a first time game trailer maker, so take these to heart and good luck!
The voice behind a gameplay explainer trailer can significantly affect its feel and how it’s perceived. Do you use the voice of someone from the game development team, a professional voice actor or a character from the game itself?
Creating an outline is a great way to quickly fill in a blank timeline and organize the story beats of a trailer. For games in particular it can also be a big help to the capture artist so they have some constraints to work within.
One of the trickiest parts of story trailer editing is introducing narrative threads, and making them weave cohesively together without confusing the audience.
The Marketing Funnel or Sales Funnel is a fundamental marketing concept which helps you understand the customers you need to target, and what their specific needs are depending on their “position” in the funnel. Are they new customers? Are they already interested, but want to know more? Here’s how to use the concept to design your trailers and campaign.
A good mindset for game capture is to think of how to make the biggest, broadest movements possible much like how a theater actor’s acting has to differ from that of a film actor.
When a game is visually confusing, you need to create chunks of information to make a readable trailer. Here I break down how Klei did this successfully in their launch trailer for Oxygen Not Included.
A list of the assets needed to start making a game trailer or to start working with a trailer editor!
Here are my best practices for creating legible and readable subtitles which are clear and timed well!
The opening of a trailer is probably the most critical part, because it can be the deciding factor for whether or not the person watching will continue watching after the first few seconds. Here are a few tried and true ways for making a great opening to your trailer!
Including review quotes in a trailer is a no-brainer, right? Just pick some positive things people said, and you’re good to go! Not so fast, your quotes might be saying more than you think.
A critical step before making a game trailer is simply taking an inventory of all the parts of the game you could potentially include in the trailer.
Breaking down visuals is an essential step in trailer editing where you take your footage, remove what is bad, and organize everything else into tiny bits. The time spent at the beginning of the project will save you hours of time while editing.
Accents are one of the most prominent trailer editing techniques which are a sign of a more experienced editor. What are they, and how do they help a trailer’s pacing and storytelling?
Here are a series of questions you can ask yourself when you need to evaluate the efficacy of the shots in your trailer based on the intention of the shot, and how the target audience will respond to it. A lot of creative decisions can feel arbitrary; these questions take out some of the “feel” and allow you to consider with some measure of objectivity.
A dip to black is a simple editing technique commonly used in trailers, sometimes used too much. What does the dip to black do when used to combine shots, and why does it work the way it does?
The most important part of a good game trailer is to find the heart of what makes the game unique. There are multiple ways to hone in on this one factor, so you can then structure your trailer around it.
Working with hundreds or thousands of individual pieces of dialogue and visuals is very intimidating, but if you’re able to sort all of those things into chunks, finding the right order for events is much easier. This is my process.
Who a trailer is targeting is something which can significantly affect how something should be presented. What does your target audience already know? When are they watching it? Where are they watching it? All of these factors can and should be considered when making a trailer.
People always ask me how long a game trailer should be. There’s no one answer, but there is a bigger question of how video length and label affects the audience expectations. Calibrate expectations properly, and the necessary length of video will become clearer.
The burden of depicting player verbs is something unique to the art of making game trailers. What is the best way to show them visually without resorting to a voiceover explaining the game point by point?
This is a multi part series of posts about the different “acts” of a trailer. In the age of scrolling feeds of auto-playing video, the Cold Open is more relevant than ever. Here is how it can hook the audience’s attention
The “line of rising action” is an idea people explore for narratives, but trailers have very different needs. Here’s my take on the unique line of rising action specifically for trailers.
Here are the varieties of trailers made for video games. Similar to TV spots for big budget films, game trailers come in all varieties with different target audiences, and messages to communicate to their audience.
BattleBlock Theater is a game whose trailer campaign I saw from both the outside and inside. What is to be done when development is so long and protracted?
Deus Ex: Human Revolution’s trailer campaign has more trailers in it than just about any video game I can think of. How the heck do you sustain such a relentless campaign, and how successful was it?
Hotline Miami’s trailers were released at a different time in the indie video game industry, but there are still lessons that can be taken from its eclectic approach to game trailers.
I worked on most of the trailers for Firewatch. I discuss the progression of this trailer campaign, and what made it a little unconventional
How is the audience’s interest affected based on the content you choose to put into a trailer, and how frequently you release trailers? This is the first of a 5 part series exploring that question via a handful of trailer campaigns that took different approaches. Here I analyze the trailer releases for Avengers: Age of Ultron and Infinity War.
I watch a lot of game trailers, but I don’t finish watching them all, because there are a handful of red flags that tell me the trailer doesn’t have planning, editing or execution. Here are those red flags.
Part 2 of my post on rewatching trailers after seeing the finished film. Here I analyze Black Panther’s full trailer, and how it so expertly makes us think we’re seeing a lot, but still showing very little.
It’s almost a ritual for me to rewatch a film’s trailers after I see the finished version. This is part 1 of what I look for in a trailer to do my best to reverse engineer the thought process of the trailer’s producers via the trailers for Black Panther.
The match cut is one of the most fundamental editing techniques. This is how trailer editors especially can use them to draw the audience into a story and hold onto their attention.
Cutting a trailer for the first time is very intimidating, but production music made specifically for trailers is a fantastic way to learn the typical 3-act structure of a trailer.
Transitions are the glue that make a great trailer; they're one of the hardest things to edit, but learning how to master the various techniques opens up a world of possibilities.
How to think of a game trailer as a video tutorial, and spice it up with some in-world flavor.
How to think of a game trailers like a tutorial, and communicate via simple shot selection and editing.
There are a number of things that I think about while editing a trailer that guide my decision making. Here's what they are, and how I arrived at them in my career as an editor.
"Mise en place" is a French culinary term referring to the set up required before cooking.
This post gets into the nitty gritty of how I organize my project folder structure, and templates for my editing projects.
Deconstructing the elements of a trailer is one of the best ways to learn how to make better trailers.
These are the key things that I focus on when I'm watching trailers analytically.
Most trailers follow an act-structure exemplified by the amazing trailer for The Matrix. If you want to learn the basics of story trailer editing, this is a good place to start!
Here are my recommendations for how to take the right lessons from the trailers you look to for inspiration so you’re copying the things that made it successful and not just superficial qualities.